At A Glance
Released on: 7/14/22
Reviews:115, net very positive, as of 7/2023
English Reviews: 78
Localized in: English
Had Publisher: No
Majority of reviews:
English ~59%
Portugese ~16%
Russian ~7%
Price: $1.99
Review report:
Negatives: poor graphics, audio was too loud, Steam page promised more than it delivered
Positives: Even though the enemy never appears until the scripted timer, a large portion of reviewers state they were scared (No danger present), PSX graphics hit, music was good
Gameplay
Can walk and run
Tutorial states light switches can be used, but too many on at once can cause a power failure
MC has a closet hole that is safe
From enemies maybe
Stayed in closet for awhile and lights went out
Can hear doors open and close nearby
Flashlight battery depletes during pause menu, not exactly fair
Also could not find batteries in the entire playthrough or any way to recharge the light
Cannot exit or interact with the front door
Harder without a flashlight, and didn’t find any batteries once the charge was depleted
Sanity drains while in the dark, but never discovered how this affects gameplay
Goal is to complete a bunch of chores, maybe avoid an enemy?
Haven’t seen anything by this point
Took me awhile to find pills
Chore says to clean up dirt, took me awhile to find all spots
Started wondering if I was the one leaving spots (because I was sprinting)
Running to the closet during the hide and seek sequence doesn’t seem to do anything, I got there in time and waited
Nothing happened
Eric got to me, not sure if mandatory for story progression
After reading the final note a chase sequence begins, barely enough time to process what was going on before getting caught
Ran upstairs from the basement, there is a light in the front door and escaping is a good? ending
Music
Really good music, even in main menu
Thematically appropriate, creepy, ‘crunchy’ just like PSX
Music matches the era
Scary music started when the lights in the house went off
Heavy industrial grunge music plays when ‘sanity’ gets low
Raises tension, not sure if it does anything
Sounds
Audio source near window in the bedroom, gets louder on approach
Thunder also cracks sometimes, very loud
Woman crying in the Silent hill world, leads to clues
Art
Yellow, Red, and black color scheme
Crusty PSX textures and art
After Eric, MC is transported to a Silent Hill-esque version of the house
Chains, rust, gross stuff everywhere
UI
Pause menu doesn’t pause game actions
Time still moves, power still goes out, even after turning the fuse box on
Writing
MC diary mentions ‘Eric’, seemed to be a real-life friend until pills were mentioned
Mother and father dont seem very supportive
MC is unlikeable at school
Indoor newspaper talks about a gruesome murder and weather that ‘may’ cause severe power outages
Takes place in the 80’s, mother leaves son home alone
Note on the fridge from Mother says if there is anyone in the house run to the closet and hide (Tried this later, didn’t lessen music so no indication that this actually works)
There is a chore to fill dog bowl with food, but where is dog?
Shadow outside the house is Eric and has a note
Says to play hide and seek and go to the closet
30 second timer begins
After final diary entry Eric says he wants to take over
Scare Factor
Game is very good at making me think something is there in the dark
Power turns off again and sends a shiver down my spine, I knew it was coming
Completed all chores and a shadow appeared outside the kitchen window
Power goes out too (scripted?)
Thought the game would end if I ran back to the closet but didn’t
After picking up a note in the netherworld, soft breathing starts behind player
Shadow person standing right there, startling, but harmless
No audio cue or stinger, somehow that feels worse
Extra
Made with Unity
Overall
Game was very good at making me think danger was present when nothing was there
Music was top-notch
I don’t think the sanity functionality did anything besides change the music (And make me think an enemy was close)
Comments