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Writer's pictureJonathan Ribarro

Outlast 2



At A Glance

  • Released: 4/25/17

  • Reviews: 37,097, net very positive, as of 8/2023

  • English Reviews:

  • Localized in:


  • Had Publisher: No

  • Majority of reviews:

    • Simplified Chinese ~29%

    • English ~21%

    • Russian ~19%

  • Price: $29.99

  • Review report:

    • Negatives: story is confusing, not that scary

    • Positives: good graphics, very scary, strong atmosphere, extreme shock value



Gameplay

  • On story mode, Marta never shows for the first encounter

  • In the path to the corn maze, two cultists slowly walk towards you, but if you run straight past them then a third takes position to auto-kill if you get too close (design decision)

  • Guy in a rocking chair points knife at player and rotates, won’t kill unless you get close

  • Guy in house insta-kills if you open door and go into kitchen

    • Can be broken if you run into the house

  • If all cultists are dodged you can go back to the mess hall

    • Got all cultists to chase me back to the house, and they stopped chasing when i got on the pedestal

  • In the shed, if you hit the floor twice and crawl, you can stay safe in a corner

  • Marta is forcing player through game on the way back, and as soon as the player turns away she is gone

  • In the cave area with jessica, player can’t look entirely up or down

  • Cannot survive jumping off hill into lake

  • There is a lantern by the raft, leads player

  • ‘Dislodging’ raft won’t let you escape, must ‘escape’ 5 times then you will be free

  • Right before getting back on the raft a bunch of heretics hide in tall grass above the area

    • When you get closer to the raft heretics come down with torches

    • They punch really fast, about 0.5 seconds between punches

    • Trying to run back up the path spawns another heretic that one-shots

  • Heretics were dropping rocks from above and one hits the raft

  • Creature in the pool area starts walking slow but doesn’t get faster than you

    • Pool resizes itself at least once so you don’t reach the edge too quickly

      • Only the size you are walking towards gets resized, not the whole pool

    • Seems like the pool is still just in the same school area, except there was no lighting

  • The water near the mines kills

  • There are chutes that can be either climbed or crawled under

  • 2 heretics appear at the staircase, one blocks and the other breaks open the door

    • The breaker goes back upstairs and disappears

  • Seems that once the player gets upstairs the downstairs heretic disappears

  • Once player squeezes through gap, a heretic blocks the way back and another breaks through the wall (takes a few hits)

  • Heretic slows down speed once the player gets hit

  • The lights act as an unconscious guiding point

  • Once you are trapped in the room, heretics will eventually slip in

    • One starts breaking the window, a lot more noticeable

  • There are multiple entries into the library maze, then they all close once inside

  • Monster chases you slowly

    • Has a smoky trail behind to make it more noticeable

    • Disappears about when you come to a deadend in the wall

  • Jessica is at the start of the hall, disappears when player dies (leads the player to goal)

    • Area leading back to the lit room is also blocked by books

  • Heretics can pull you out of squeeze spaces

  • Heretics can’t reach Blake to hit him while hanging

    • Second one came and was able to land a hit

  • When the 3 heretics are running, one stays behind to guard the way back, making sure player doesn’t leave too early

  • Val drops through a hole in the ceiling, which is connected to the first flooded encounter

    • Spawns near the bottom, and quickly

  • Rocks fall in a crawlspace the way you went, and Val goes the opposite

  • Player is supposed to fall into flooded cave

    • 2 heretics drop in with you, not Val

  • Val is walking on planks up above outside the lake area

Sounds

  • Some bulbs popping and creaking audio plays

  • On the path to the burial site, there are noises and twigs breaking

  • Listening to the ambient noises in the throne room they sound out of place, like civilized people in a breakroom

  • When reloading battery, there is a soft jingle at the end

  • When getting knocked off the raft and in the water, if blake goes under the water with ctrl, he pants as if he was above water

  • Back on land after recovering from raft fall, there are strong breathing noises from above or out of sight and there is no heretic (that i could see) present

  • Blake can die underwater, but the death animation that plays has his panting as if he’s above water

  • Voices are speaking in a shack in the mines but there are no bodies around

  • When going into the tab menu the music is muffled, big drum beats gone (A moment of respite)

Art

  • The background is intentionally blurry the farther away you are (the closer, the more detailed)

  • From where i freecam’d in the valley, the school area is far away and below the world

    • This area is actually far below the crash site, for some reason the lighting gets really bright sometimes (EMP blast?)

  • Hands on the clock disappear when not being ‘looked’ at

    • Optimization? Is it really necessary? (Every little bit helps)

  • Jessica appears as the doors slam shut

  • The trees on top of the mountains are meshes, but the branches are billboards

  • The moon is a full 3d sphere

  • Clouds in the area are tilted billboards

  • Some leaf particles are blowing into the first house

  • Once the onlookers are out of view, they instantly disappear

  • When crawling, the camcorder arm isn’t there when in use

  • If the player looks off the path to the burial site, there are actually people on the rocks

    • These ‘people’ are all the same woman, but they are far enough away that the player would never know

  • The burial site is below the dirt if reviewed from above, impossible to find

  • A layer of foggy wind obscures Marta so she can disappear

  • When i watched the throne room from the beginning and freecam’d all this way, there were far fewer people, but they were still there and animated

    • Right outside the door, freecamming inside i see many more

    • There is also a light right on the door to make it harder to see inside

    • Same for all ways to look inside actually

  • Once ethan leaves the house, his animations are barebone, then he disappears

  • From what i can see, the shadows on the corn stalks are baked in, not dynamic

  • LOD on a dead guy changes based on position of freecam

  • There's a cube of fog that encases the whole cornfield area and barn

    • I think fog is there to make the world look brighter (Through NV?)


  • Animations of cultists were staggered when player is not looking in their direction

    • Animations appear to be skipping frames, only updating every 0.5-1 second

  • The birds that die spawn above the trees, kind of in a random square pattern

  • Grabbing and sidling has the same animations from first game

  • Jessica on the branch disappears as soon as player view is obstructed

  • Inside the well there is an air duct, but the player is in a different position

    • Legs are firm when crawling in air duct

  • Light is attached to player when music box is held

  • Cultist with the pitchfork isn't actually carrying it above the floor, but they did render and animate a cultist

  • The main door inside the shed is getting bashed, but nobody is on the other side

  • Marta’s animations don’t get cut in any way when not looking at her

    • In the barn encounter, at a certain spot the player walks to she will auto-appear

  • A door leading out from the hook barn is not architecturally correct, if it could open it goes right into the ground

  • When looking at the mines, the cable car wires are meshes, but not detailed and very stretched

  • The moon is still a full 3d sphere

  • In the house that climbs into the school, the immediate beginning is inside the house already, but there aren’t any hallways

    • As soon as you jump in player is teleported to a different section for lower in the school area

  • Black tendrils and smoke particles appeared in peripheral vision

  • When blake puts the hangman on the projector, he doesn’t actually animate at all, the hand animation is separate

  • In the part with the locker jumpscare, the entire monster shows up behind you but in shadow form

    • Soon after, the fully textured version is there but crouching

      • If you wait long enough, he just disappears and the next door opens

  • In the air ducts when the tongue grabs your legs and you turn, the player gets transported back to the town map and away from the duct

    • When the camera looks back i believe this is where the teleport occurs

  • Fog obscures end of railroad tracks, so player can’t see where it’s unfinished

  • Locusts spawn from beyond the fog

  • Nick and Laird are already standing off screen

    • The arrow shot spawns away from them

  • When blake enters the squeeze space there is already a locker on the other side, but the player is teleported to the under school area

  • Jessica model is animated down the hall and still, but the animation seems to be of her breathing

  • When the camcorder is in the middle of raising, there is a green-ish light that appears in dark areas

  • Nick moves faster at a certain point and doesn’t match with his walk animation

  • The cross isn’t actually being pushed by people, they disappear and it animates on its own

  • The scalled camp is empty while blake is on the cross

  • When the camera is near blake everything far goes out of focus, but when freecamming away it becomes clear

    • Is this a PP effect layer?

  • When blake picks up the camera and the blue screen shows, he is teleported instantly away from the house

  • The school creature kill animation shows it killing Blake then impaling his head

  • One blake enters the locker he is teleported back to the real world

  • Laird isnt actually rendered when shooting arrows and Blake is still inside, must be for spooking the player to take cover and sneak out the back

    • First 2 shots always miss

  • On a dead body maggots were put into the mesh, but they are static

  • When the player is hanging from a ledge, a small point light activates (maybe spot light)

  • The school monster has an apparition that stays behind you, and only moves when you do

  • When the father walks into the lake, once he is submerged he starts running

  • When blake watches a video with tab, the camcorder is pressed right up to his face so it can be seen

    • Covers whole screen

  • The batteries bandages are only visible when tabbed

  • Cultists near raft sprint quickly out of view and disappear near cave

  • When freecamming to the house by the raft, there was a battery and bandage inside, but when i actually went there was nothing

  • In the fog right before a blast occurs, the player is transported to a separate map

    • The area looks like a landscape of water, no longer in main area

  • After getting knocked off the raft if Blake dies before getting back on the raft it disappears while he drowns

  • When back on the raft it moves forward automatically

    • Carried by river

    • Auto crashes into rock

    • Heretics come in, wait a few seconds, then run at the player

    • The area with heretics is a wall of tree billboards,and it’s right at the edge of a fog box

  • The murkoff facility also has billboard windows all over the building (same everywhere)

  • Got stuck on a rock before the heretic, allowed me to freecam

    • River moved it left and right but not far enough

  • Lights and torches in the throw area were inactive by the first heretic

    • Turn on when closer

    • Guy that gets set on fire is still there under a bunch of dead bodies

  • Another thing the fog boxes do is bring the general color up to a more bluish hue

  • When swimming through the bodies, some of them react with physics and others are submerged further underwater

  • A couple heretics in the rocks are running with torches and the animations were choppy (didn’t see much besides legs moving)

  • When blake gets knocked off raft again it turns 90 degrees left and he goes into the river

  • A couple heretics jumped across the river but they weren’t really animated

  • Another heretic running above was only updating animations every second

  • The raft capsizes out of nowhere and disappears

  • When the creature pulls you below water, you are teleported to the school area

  • The bloody toilet activates even if you hop the stall

  • In the raising camcorder animation, some of the blood doesn’t appear

    • The stuff that does show up appears to be a mesh along with footprint decals

    • The stuff that doesn’t show up looks like a mix, but i can’t tell

  • When the school creature chases you, the veins cover the doors you aren’t allowed to go in

  • Some of the bits coming out of the blood alarms look like particles but they seem too big

  • For the most part, the blood is spattered everywhere as decals

  • When climbing up the ladder, the hatch requires an interaction

    • This tells the game the exact moment to transport the player to the mines

  • There is also a fake hut built at the top of the school ladder in case the player sees anything

  • When climbing back down the ladder you get stuck going down, maybe the game is still using the school ladder

  • Entire area seems separate from when the raft and river were there

    • Can’t freecam to the river, it’s gone and the level is cut off

  • The freecam NV looks gray-ish red

  • There are some water particles falling off the metal roof of the shack

  • There's a small layer of blood rain that appears outside of the door

    • Once you step out more rain surrounds blake

  • The outside ground/floors seem to be a material/particle effect combo (makes the raindrops more believable far away)

  • Once under a roof or awning the blood funnel disappears

    • There are some blood particles that drop from the roofs

  • Inside a blocked door, the house is completely empty except for some sand and a barrel blocking entry

  • Past a fence on the right there is an open door, but later you get closer and there is more detail (wood, planks, a light)

  • A heretic closes the door behind you, stays there fully animated for a few seconds

  • Jessica is standing at the end of the bleachers behind a glass door, and her animation is very subtle except for the end when she kind of jumps back

    • As soon as Blake takes a step closer she runs away

  • The light before jumping out the window gets really bright, and obscures vision long enough to teleport

  • Hanged ropes go really, really high up

  • When squeezing through the shelf a heretic grabs you and you teleport to the mine

    • When squeezing through another shelf, a heretic was rendered running above on planks, then disappears

    • There is also a heretic from above that watches the player

  • Heretics are pacing above, some fully rendered and others only shadows

    • Once the cart is pushed to the wall, 4 heretics jump down

    • If you jump up and hang, the heretics get stuck and can’t hit you

  • Once you jump over, the heretics disperse and disappear around corner

  • When blake walks on stairs you can’t see his legs

    • Avoids bugs being seen

  • Blake slips out of roof and falls on jessica

    • While he is near her teleport happens

    • Blake then lifts her body, but back at the mines that same body is being moved (why?)

  • Creature blinks visibly when running in the hallway

  • Some of the veiny parts in the bathroom look like mesh distortion

  • Jumping out of the window instantly teleports to the mine, on an edge

    • The room blake jumps from is architecturally inaccurate, impossible to reach

  • Door that is getting slammed leads to nowhere on the inside

  • When blake is injured, i think the gash on his arm is a decal/texture, not separate mesh

  • Once the hatch is locked none of the heretic models are rendered anymore

  • The entire mines area (lake, innards, coal, roof, building) are all in the same level just loaded are different times

  • 3 heretics show up in the elevator, don’t render until a few seconds after hitting the switch

  • A minecart destroys the wall and still animates for a couple seconds so player can see it

  • More heretics show up in the window, nowhere for them to stand on the outside and they are floating (High-speed area and typical player will not stop at all to analyze)

  • Elevator to the mines teleports to an entirely new area

    • Elevator is duplicated, and so is tunnel

    • Player is probably teleported when light goes out

  • Blake descends a long staircase in the mines, not generated

  • About to fall into Vals lair, nobody there

    • As blake falls in the water two heretics appear

    • Val is also at the edge with a torch

  • The sex room is behind Val, most of them seem to be fully animated

  • There's a layer of darkness in the pit to jump across, prevents player from seeing bottom

    • Like a black fog box

  • Lynn starts to animate once blake can see her

  • At the school most of it is normal except for blood decals in the stairwell

  • Jessicas body is already prepared in the stairwell, and the door looks odd

  • All the lockers are empty, no shelves

    • The insides reflect the hallway middle

  • The father walks through the wall and misses the door

  • Once the door closes they both disappear

  • As blake gets closer to the classroom, Jessica and father walk by and stop at the corner together

  • The picture of jessica, blake, and lynn is still on the desk in the classroom

  • Back in the mines, jessica and young blake models were present, but disappear as blake gets up

  • Lynn t-poses for just a second while picking her up

  • When marta kills blake, lynn disappears but she still talks

  • When marta dies, her mesh doesn’t change with a wound hole, looks like a mix of decals and particles

  • One of the rock walls is stretched into a wooden hut

  • Lynn has genitals rendered before the birth

  • Knoths wound shows up all at once when he presses the knife to his neck

    • Think it's just part of the texture on his neck

  • When blake wakes up the back of the church area is gone

  • Most of the chase scenes through the village are here but they are missing a ton of detail (not needed)

UI

  • The NV stays on during freecam, not just a light anymore

  • When reviewing inventory there is a point light to help you see

  • The camera doesn’t record in this game (unlike OL 1), only records when there is an event

  • When zooming in with the camcorder, a vignette layer around the corner appears

  • Right before the hall of blood, the screen starts shaking a little bit

  • When pressed against the wall, the camera bobs

  • Outside the windows it is very foggy (provides cover since all of the details and props have been culled away)

  • Guy comes from nowhere and knocks Blake down

    • His legs kind of move but not much

    • He runs out of the exit with no animations and disappears

  • Screen zooms in a little bit while talking to the Father in school

Writing

  • A letter at the foot of a door sheds light on the death of a child, and there is a hanged woman inside

    • The lights within are positioned so player can see inside

  • When forced to run into the bathroom, the veins determine where the creature is

  • 4 heretics greet you when falling down the shaft

    • Heretics on either side running up and yelling at blake

    • Climbing up the coal pile takes awhile for enemies (slow crawl)

    • Surrounding heretics corral player forward

  • There is a big hole to traverse for lore and at the bottom is just a plain rock floor

  • On the path to the next area, 2 heretics show up, 1 guards the way, and another attacks

    • The guard heretic doesn’t appear to be animated at all while Blake is being attacked

  • Rocks falling from above in cave system conveniently crush two heretics and not the player

    • Once cutscene is over the bodies disappear

  • In the sex room the dust person appears from the left side, takes the camcorder, and disappears to the right

  • Blake has the camcorder again (where did it come from?)

  • Extra cultists present stop player from going the wrong way

  • Once through most of the house, the last door collapses and Marta waits until player progresses more

Scare Factor

  • Head is stationed above in a bin, supposed to roll down and scare the player

  • Computer in the school prompts you to leave once Jessica says to turn around

    • She is hanging even before you leave

    • The model has blood spots on the back of the legs, not very detailed

    • Pupils look oddly large

    • Her hands also have blood spots

  • Extremely scary

Extra

  • When falling off the bridge, next level is down there below, no teleport

Overall

  • A worthy successor to the original with more of everything and a few added mechanics to make everything a little spicier


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