At A Glance
Released: 2/17/20
Reviews: 2,018, net very positive, as of 7/2023
English Reviews: 1,373
Localized in: English, Japanese, Korean
Had Publisher: No
Majority of reviews:
English ~62%
Simp. Chinese~6%
Portugese ~6%
Price: $2.99
Review report:
Negatives: Unclear where to go or what to do, no checkpoints, slow and repetitive gameplay
Positives: Could’ve been longer, scares were good, tension-building was good, being a normal convenience store worker is enjoyable to players just doing little chores and hanging out
Gameplay
No instructions definitely made it confusing
Multiple stair paths to the lower half of the town (perhaps for players who wanted to explore?)
‘First night’ begins, definitely creepier
One of the bridges/stairways down has collapsed, corralling the player towards the path that must be taken
Doors yesterday kept opening, wasn’t a glitch
Music
Music inside the convenience store is appropriate for a market
Upbeat tune, catchy
Music and ambience changes immediately when exiting
Different store music playing on next day
Sounds
No noise in house except ticking of clock
SFX for clothes on was poor, but it seems that didn’t detract from the popularity
SFX outside immediately start and are clearly coming from somewhere within the house
Seems like there are multiple audio sources bug chirping and night ambience
Manager walks out of the store, very loud, booming footsteps
On second night it is raining outside
Art
Graphics are VHS-style (like September 1999)
World is quite dark, but easily remedied with a flashlight
Bright, yellow icon displayed to show where the flashlight is
Clothes were not as obvious
Sky is dark blue, not a cloud/star in sight
Rest of town is foggy, only illuminated by tall lamp posts
Convenience store is brightly lit, a safe haven
Guy is outside
Says he was called there too warn us, day of reckoning
Town gets darker ono first night, lights don’t illuminate the ground
Writing
Starts by waking up, need to get ready for work
MC receives package, takes it home
It’s a VHS cassette
Video appeared to be someone standing and hobbling upwards
Someone knocks at the house door, package is left
Another VHS cassette, plays still shot of a yard?
Hamada comes by, caution area removed
Something moves
There’s a shed behind the area, locked
Clock stopped ticking, then came back on
Final night seemed to be a nightmare
Recording came from outside the shed
No note from the manager
Store turns dark, TVs everywhere, rusty french fries on ground, lots of metal creaking
A kid appears in the CCTV and looks at TVs
Scare Factor
Manager inside tells an unsettling story
After the tense walk through the dark town I felt relief when I got to the store
Old lady comes by and yells for taking over old house (creepy?)
Second night starts out of nowhere, startling
Next night the manager of the store is not present, look in the back to search
Jumpscare out of a locker to prank us, got me (verbal curse)
Someone closes door to back
Front door opens
Door unlocked?
Tall ghost woman appears on CCTV, jumpscares and makes camera blurry
Toilet also starts malfunctioning
Inside the shed, manager is dead, eyes gouged and there’s a TV and VHS and 4 on the screen
Door closes and everything starts banging
Extra
Unfortunately at the sequence with the TVs in the store the game broke and I could not complete it
I tested all TVs, and even though kid looked at one it was static
Overall
This was a great horror game that did a ton with the very little the team had at their disposal
I love convenience stores myself and I don’t know why this environment seems to do well in games but it does (this game, Some Some Convenience Store)
I think additional localization could have brought the game even higher, at 1K reviews it should be seriously considered
One of, if not their best work to date
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